![]() Issues that should be resolved for a 1.0 launch and not dealt with by a 1.01 patch. Issues that we expected resolved during the Alpha's development but were still present after several delays. After an in-depth inspection by the Technical team there was broad disappointment as we discovered a wide range of issues. The THG Alpha's first levels were finally delivered, after several weeks of delays, from the Art Department to the rest of the team on January 26. Due to finances, 99% of the team had to move from being partially paid to full-volunteer.įinally, it didn't help that 6 out of 13 members of the THG Core Team caught Covid-19 – including two of the most vital Core members directly affecting and delaying Alpha progress. Problems with models required more attention than thought at first to fix. Several leaks of our research materials and Alpha progress forced us to limit team communication and cooperation. ![]() Unexpected issues arose siphoning our time. One example of this includes the removal of many superfluous items in the THG store – which has already been done. ![]() To relieve ourselves of this pressure and refocus on the game, we are implementing several changes to the business side of THG. Sadly their fallout forced us away from what we needed to focus on: the Alpha. Though intended to aid the project most of these did not come to fruition nor were beneficial. The LLC and Core Team were burdened with more responsibilities than initially expected from the result of various business decisions and structural changes. Our minimal viable product, or MVP, was set at unreasonable levels and unaligned with the makeup and abilities of our team. Visual storytelling elements (Belfast/construction) were given priority when the priority needed to be the world ( Titanic). Rather than a few technical updates and polishing of otherwise finished assets (as seen in Demos 3 or 401) most of these would have needed to be totally remade. This new “Gold Standard” also required a near-complete redoing of our existing finished assets, well beyond what we had initially expected. The process of finding, training, and utilizing new volunteers became more difficult. Some of our most senior pre-revival modelers could not use their talents to the fullest to meet this standard. Simultaneously the Art Department set its visual, modeling, and technical standards too high. But, eventually, the GmbH took on far more responsibilities than it should have (with the LLC’s blessings) leading to less time for its vital team members (and eventually the LLC Core) to work on the Alpha and focus on THG the game. The LLC controlled all other game concerns. The GmbH was effectively the Art Department and spearheaded Alpha development. Upon our revival, the always present American LLC was joined by a new German GmbH. Some turned out to be unobtainable, unnecessary, and unfortunate. Many changes were made with the best intentions to deliver a quality product. A Look Back at 2021Īfter nearly a year of a different direction, it was time to reflect and see what works and what doesn't. But the patience you show us as we start the pumps after facing each iceberg is never unappreciated. Yet our history as a game company is perhaps as marred as the game's very subject matter. It’s our Alpha which will begin to tell the story of Titanic's tragic voyage and from that Alpha Titanic: Honor and Glory will emerge with all the bells and whistles that we feel are absolutely necessary to proudly and finally call this project complete. A learning and teaching tool that’s also fun and smooth to play. A video game and repository of information that Titanic fans, researchers, and those who are experiencing the Titanic itch for the first time can dive into and explore from home. We may all love Demo 401, but it is not the Alpha, no matter how glorious it looks and how much of Titanic we stick in it.Īfter reading this please remember – our goal has not changed: we want to create the world’s most extensive, detailed, accurate, and interactive Titanic experience/anything. My team and I promised to give you an Alpha – a slice of Titanic: Honor and Glory built as a final product, however rough, to be added to as time goes on which one could call a near-finished product with interactive features and optimized for a larger range of PCs. You might have walked the decks of Titanic in our extensive Demo 401, and how magical an experience that is. I even went so far as to say, "You will walk the decks of Titanic by the end of the year." ![]() A new path and focus that would bring our game to you, our steadfast fans, within a practical timeframe and produce it with the capabilities and resources available to us. "Stay tuned" for news of revival and changes that I prayed would be for the better.
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